Code
JavaScript
let margin = 40
let itter = 10
let radius
let step
function setup() {
pixelDensity(2)
createCanvas(400, 400)
step = (width - margin * 2) / (itter - 1)
noLoop()
}
function draw() {
background(0)
fill(255);
noStroke();
for (let y = 0; y < itter; y++) {
for (let x = 0; x < itter; x++) {
radius = random(0, 10);
ellipse(margin + x * step, margin + y * step, radius, radius);
}
}
}
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